Site Index Hard Times Survival Hard Times Recipes Gardening Tips Wilderness Survival Firearm Facts Economy Christian Poems Book Reviews Software Games Special Topics


Ancient Board Games and Solitaire Game From Around the World
Volume Two

Copyright © November 1, 2011 by Robert Wayne Atkins, P.E.
All Rights Reserved.



Direct Link to Amazon Web Page for Ancient Board Games and Solitaire Games From Around the World, Volumne Two If you CLICK on the picture on the right then you will be taken to the Amazon web page that features this book.

ISBN: 978-0-9837933-6-6
Type of Book: Paperback
Book Size: 8.5 inches by 11 inches
Number of Pages: 52
Number of Full Color Game Board Illustrations: 21
Amazon Price: $9.95

Note: Five of my books are currently available on Amazon as one of their 4-for-3 promotions.
If you buy four of any of Amazon's special books then you will receive the lowest-priced book FREE.
Each of my following five books are available on Amazon as four for the price of three:
  1. Grandpappy's Recipes for Hard Times.
  2. Ancient Board Games and Solitaire Games From Around the World.
  3. Ancient Board Games and Solitaire Games From Around the World: Volume Two.
  4. The Four Pillars of Prosperity: Governments, Businesses, Religions, and Banks.
  5. Grandpappy's Christian Poems.
This means you could purchase any combination of the above books, or any of Amazon's other 4-for-3 books, and the lowest-priced book would be free.
You do not need to buy four different titles -- you may buy two or more of any one title if you wish.
If your order is $25 or more then this would also qualify you for Free Shipping for all four books.

Note: This book is eligible for Free Shipping if your total Amazon order is $25.00 or more. However, you must choose the Free Shipping option that will appear on your final checkout screen before you transmit your order. If you do not click on Free Shipping then Amazon will charge you a shipping fee for this book.



Book Description on Amazon.com

Except for checkers (draughts) none of the games in Volume One (green cover) are repeated in Volume Two (rose color). The only reason checkers was repeated was to reproduce the classic checkerboard so that seven other checker games could be explained and played.

This book contains a huge collection of very challenging and entertaining board games from around the world, such as Korea, North America, Mesopotamia, Egypt, Finland, India, Germany, Spain, Denmark, England, Turkey, Sweden, Iceland, Italy, Thailand, Russia, and China.

Some of these games have been around for several thousand years and they have been played by individuals in many different parts of the world who speak a variety of different languages. Because of the translation issues with specific words in different languages, some of the games do sometimes have slightly different rules depending on which continent the game is currently being played. The instructions that appear in this book are the most commonly agreed upon rules for each individual game. However, some of the games do have interesting variations, and when appropriate, those variations are also described.

The book contains full color full size game boards on pages that are 8.5 inches by 11 inches.

This book does not include any playing pieces. You will need to furnish your own playing pieces. You may use the playing pieces from one of your conventional board games, or you may use buttons of two different colors, or you may use small coins, such as pennies, nickels, or dimes.



Preface to
Ancient Board Games and Solitaire Games From Around the World

Children are very good at entertaining themselves. For example, they might play tag or hide-and-go-seek. These games do not cost anything. However, these types of games are relatively noisy and they do consume a lot of human energy (calories). Therefore it would probably be a good idea if your children could sometimes entertain themselves in a less active, less noisy manner. This would also provide them with a change of pace so they could switch from a game that requires physical skills to a game that requires intellectual skills, such as board games.

Some board games require an investment in the game itself, such as Monopoly, or Life, or Candy Land. If you already have these types of board games then you already know that your family enjoys playing board games.

However, almost everyone enjoys variety. The games presented in this book fit into the broad category of games known as board games. Some of them have been around for several thousand years. But most of them have been forgotten because most game manufacturers prefer to produce and sell their own copyrighted games since those games yield a higher profit margin than a public domain game.

I suggest you play the games in this book with your children on a periodic basis to help your family bond together and to reinforce the fact that you find these games to be intellectually stimulating and challenging. Children are usually more eager to play "adult" type games than purely children games. Although most of the games are deceptively simple in appearance, and they have a minimum number of rules, and they are easy to learn how to play, each game also has a unique set of multiple strategies for offense and defense. If you do not intentionally let your children win too often then your children will learn that there is more to the game than they currently understand and they will try to figure out your strategy for winning the game. This will help them to become better problem solvers later in their own lives.

Some of the games that are described in this book have been around for several thousand years and they have been played by individuals in many different parts of the world who speak a variety of different languages. Because of the translation issues with specific words in different languages, the games do sometimes have slightly different rules depending on which continent the game is currently being played. The instructions that appear in this book are the most commonly agreed upon rules for each individual game. However, some of the games do have interesting variations and when appropriate those variations are also described.



Table of Contents

Except for checkers (draughts) none of the games in this book are available on my web site.

Game Pieces 1
Four Sided Die and Four Throw Sticks2
Basic Game Rules 3
Which Player Gets Each Color and Which Player Goes First? 4
Pong hau k'l (China) 5
Five Field Kono (Korea) 6
Hunting Animals (North American Indians) 7
Teeko (John Scarne in 1937 and revised in 1952) 8
The Royal Game of Ur (Sumeria, Mesopotamia around 2,500 B.C.) 10
Senet (Thirty Squares) (Egypt around 2,650 B.C.) 12
Palm Tree Game (Hounds and Jackals) (Thebes, Egypt around 2,000 B.C.) 14
Checkers or Draughts (France around 1100 A.D.) (This game is also in Volume One) 16
Turkish Checkers (Turkey) 16
Diagonal Checkers and Pyramid Checkers 18
German, Russian, Italian, and Thai Checkers 19
Polish, Continental, or International Checkers (Paris, France around 1727) 20
Tablut (Lapland, Finland before 1732) 22
Serpents and Stone Warriors (North American Indians) 24
Sixteen Soldiers (India) 26
Asalto or Assault (Soldiers and Patriots) (Germany, Spain, France, England, Sweden) 28
The Queen’s Guard 30
Ringo (Castle Siege) (Germany in the late 1800s) 32
Chasing the Girls (Iceland before 200 A.D.) 34
Tourne-Case (France in the 1600s) 36
Tabula (Rome, Italy before 100 A.D.) 38
Thirteen Position Solitaire 40
Six by Six Square Solitaire 42
Continental Solitaire 44
Solutions to Some of the Solitaire Games 46
Index 47
About the Author 48

Click here and you will be taken to the Amazon web page that features this book.