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Free Software Games
Written by Robert Wayne Atkins, P.E.

What are Text Adventure Games?

Software games can be divided into a multitude of categories. One of those categories is called role-playing games. In a role-playing game, you assume the identity of the main character, and then you try to accomplish all the objectives designed into the game by its creators.

Role-playing games were further sub-divided in the early 1990's into two groups: arcade style games and text adventure games. Let's take a close look at text adventure games.


A text adventure game is like a good book. Using nothing but words, a text adventure creates a fictional environment in which you become the hero or heroine. However, it is different from a book because the ending will depend on how well you use common sense and logic.

Picture of Two Books

In general, text adventure games appeal to people who enjoy using their brains instead of their reflexes.

The first text adventure games were displayed on your screen just like a page in a book. You read down the page to find out where you were, what items were present nearby, and where you could go next. The pages were continually updated as you played the game. For example, if you walked out of your house into an open field, new text would appear on your screen to tell you where you were, and the old text would scroll off the top of your screen.

To play a text adventure game, you enter your commands in ordinary, plain English. For example, if the description of your immediate surroundings tells you there is a "gold coin" lying on the ground, then you could type "pick up the gold coin" or "take the coin" or "get coin." The computer would obey your command and transfer the coin from the ground to your pockets, so you could carry it with you to the next area (where you might need it to pay for something).

When I first started writing text adventure games in 1988, I used a number of new concepts that were very innovative for that period of time. For example, let's examine "The Lost Crown of Queen Anne."

As I continued to write games, I added additional features, such as:
When I first started writing my games, I designed them primarily for entertainment purposes. However, in addition to their entertainment value, my games have been used in educational programs around the country for a variety of different reasons.

The first software game I wrote was "The Lost Crown of Queen Anne" in 1988. The last software game I wrote was "Future Quest" in 1992.

I am currently in the process of updating all my software games and I will be releasing each game FREE on this web site as I complete the update. A list of the currently available free game downloads is elsewhere on this web site.

If you already have a copy of one of my games and you need a "hint" to help you finish the game, then you may send me an e-mail using the link below (specify the name of the game and where you need help), and I will reply to your email with the solution you require. This e-mail help is free and there is no charge for this service.


Free Software Game Index

Send e-mail to RobertWayneAtkins@grandpappy.info